Wielding the Slime Sword makes you immune to the slowing effect of slime. Caps at 25x multiplier, so its not a massive loss when you get hit.ġ5. Those who are careful should be rewarded for it. When you kill something immediately get some extra xp to melee or ranged and a bit to vitality. The more enemies you kill without getting hit, grants more multiplier, with a separate multiplier for melee and for ranged. Killing an enemy without taking any damage grants a kill multiplier. Smelting ores and grabbing them, grants cooking XP.ġ4. Repairing or Salvaging items, grants crafting XP.ġ3. Similarly, cooking higher quality foods or with higher quality ingredients, grants you more XP.Ĭurrently its better to craft a bazillion wooden shovels to raise crafting skill.ġ2. Crafting higher tier items, especially ones with more rarer resources, grants you more XP. Quite annoying to accidentally smack my torches down while mining.ġ1. Mining picks swing over torches, rather than hit them (like Swords do). Maybe through Alchemy? I'm always running out of tin, and its needed for making railways, so I'm unable to keep building my railways.ġ0. Also helps to entice the larger maggots to stop destroying all my torches.ĩ. Combine with other devices to turn it into a maggot farmer. Thumper = Using the new electricity system, connect power to a thumper that will attract maggots from a great distance away to investigate it. Sentry Trap = Using the new electricity system, connect power to a sentry trap that automatically fires crossbow bolts at nearby enemies.Ĩ. > Advanced Lantern = 6 glow radius, worn in offhand as usual.ħ. > Spiked Shield = Deals thorns damage to enemies when you block and holds up better than the standard shield. > Crossbow = Damage range and reload speed between a sling (tin tier) and a musket. Some additional iron-tier tools for iron anvil (it does have 3 available slots): Really would like some kind of plant that produces slime. Would allow us to diversify much more and fill out the individual talents faster.ĥ. Say 1 talent point every 2.5 levels thus you earn 1 at level 3rd and 1 at level 5th. My mining skill and running skill are both around 46 at the moment.Ĥ. I've killed nearly a thousand slimes, hundreds of maggots and at least a hundred cavelings, and yet my melee is only 19 and ranged is only 22. Much faster XP gains for melee, ranged, and vitality skills. Or eliminate the mini game entirely, and use an auto-fishing system like Dysmantle does, and so you can do something else, while the game auto-fishes for you.ģ. Fishing lures, to make early game fishing less tedious. Starts in the NE corner, goes clockwise, and ends in your square, in situations where you don't have enough water or seeds.Īdditionally a way to mass harvest with the Hoe, by holding Shift and attacking.Ģ. Say, hold SHIFT and it waters or seeds all areas around you and on your square for a 3x3 area done. A way to mass-plant and mass-water, to reduce tediousness of the action. These are the things I feel the game really needs:ġ.
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